About me

I specialize in narrative and level design, with experience developing diverse game prototypes in Unity and Unreal Engine since graduating in 2021.

I previously taught as a Narrative Professor in the Digital Game Design program at Universidad Andrés Bello (Chile), where I guided students in shaping interactive storytelling. I have completed my Master's in Game Design at U-tad (Spain), focusing on both level design and narrative systems.

I'm constantly seeking new challenges and opportunities to grow as a Game Designer, always pushing myself to evolve and refine my craft with every project.

Diógenes Villalobos - Game Designer

TECHNICAL SKILLS

Unity and Unreal Engine

Experience developing diverse game prototypes in both engines since 2021.

Blender

3D modeling and asset creation for game development projects.

Aseprite

Pixel art creation and sprite animation for 2D game projects.

Microsoft Office & Google Doc

Documentation, spreadsheets, and collaborative writing for game design documents.

Adobe Photoshop, Premiere & AE

Image editing, video production, and motion graphics for game trailers and promotional content.

Github, Notion & Miro

Version control and collaboration platforms for team coordination and project management.

DESIGN SKILLS

Mechanics and gameplay design

Creating engaging core loops and game mechanics that provide meaningful player experiences.

Level design, enemy encounters, and cinematics

Crafting memorable spaces, challenging combat scenarios, and narrative-driven cinematic sequences.

Game Balance & Progression

Designing difficulty curves and progression systems that keep players engaged throughout the experience.

Detailed documentation & Mockups

Creating comprehensive design documents and visual mockups to communicate ideas effectively.

User testing and iteration

Conducting playtests and iterating based on feedback to improve game quality.

World-building and lore creation

Developing rich, immersive worlds with deep lore and interconnected narratives.

Environmental storytelling

Using level design and environmental details to convey narrative without explicit exposition.

Quest Design

Creating engaging missions and side quests that enhance the player's journey.

PROJECTS

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